Regeneration: Forced Evolution

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Regeneration aims to add new creatures, civs, items, buildings, reactions, and castes. With a interaction based magic system, bringing more advanced creatures and combat. From special castes that are based on Melee, Range, and Magic. Combined with new combat moves that can change the tide of a battle, for the good or bad. Profession specific workshops that work together to keep all your people busy to feed a growing industry. Expect tools to break and have to be remade too keep things running, Else expect to be left with the basic vanilla production.

Features Monsters Materials Items Buildings Credits
Dwarves Humans Kobolds
High Elves Outcasts Goblins
Trogs Gremlins Skeletons
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